Exhibitor



044 Art StudioLondon
51 PersonaeShanghai
Alison HuiLondon
aphakiaLondon
Blooming SerenadeLondon
Bushang Gu  不尚London
curating matters 策展这门课London 
Icosa Magazine 二十面体Guangzhou
Imageless  无像Shanghai
in-tidal 潮间带Nantong
K.O.W 女儿国Beijing
LandingRoom+ studio  着陆房间Tianjin & London
Library MothershipLondon
/Lín Shí/ MOVEMENT 临时移动London & Chengdu
One-Way Street Journal 单读Beijing
P for PineconeNingbo
PukouFactory 浦口工厂Nanjing & Guangzhou

Rien BergaudLondon
Satsuki Press 皋月印社London
Seafood Market 海产市场London
SHU SHUBeijing
Sine Theta MagazineLondon
sino runGuangzhou & London
Stasis Space 龟力空间Beijing
Swampland 沼泽之地Hangzhou
te editionsNew York  & Beijing
their boxes 它们的盒子Hangzhou & Cherbourg
Tingzaosi 艇造司Chengdu
untitledGlasgow
VacuumLondon
Wilson SoLondon
YuJoe 雨宙山Chiang Mai & Dali & Hong Kong

Zine Coop & Family
Hong Kong
IICOSA MAGAZINE
二十面体

Icosa Magazine is an independent research & independent publication group that brings together a group of artists and researchers concerned with math and art. Each project is a collective research or creation that takes a period of time to do, and then the research and creation is shared with a wider audience through publications. Topics of research and related publications range from Escher and mosaics, the French literary group Oulipo, the Whole earth Catalog and the hippy movement, touch, poker dice gaming systems, and material games… Each project ranges from 10 to 100 participants, depending on the specificity of the topic. Most of the collaborations are online, we choose the right collaboration platform according to the topic, and this research and creation is as open source as possible respecting the wishes of each participant and his process is visible. We want to promote an alternative way of knowledge generation, and a research and creation environment based on trust and encouragement rather than evaluation and competition.




零二十面体是一个独立研究&独立出版小组,聚集了一批关注数学和艺术的艺术家和研究者,每一个项目都是花一段时间做一个集体研究或创作,然后通过出版物的方式和更多人分享研究及创作。研究及相关出版物的主题涵盖:埃舍尔及镶嵌画、法国文学团体乌力波、Whole earth Catalog 及嬉皮士运动、触、扑克骰子游戏系统、材料游戏…… 每一个项目根据话题的特殊性,参与者从10人到100人不等。大部分的协作都是线上的,我们根据话题来选择合适的协作平台,这个研究和创作的内容都尽量是在尊重每一个参与者意愿的前提下开源的,他的过程也是可见的。

我们想要推动一种alternative way of 知识的产生、以及基于信任和鼓励,而非评价与竞争的研究和创作环境。